Guild operations guide
Guild loot distribution methods compared
Compare DKP, loot council, rolling, priority lists, auctions, and hybrid systems by fairness, speed, and administrative cost.
- Author
- ForgeKeep product team
- Published
- Updated
DKP and point-based systems
Point systems reward defined contributions and give members agency over what they pursue. They work best when earning rules, bid visibility, decay, and tie-breaks are explicit.
The tradeoff is administration: unexplained adjustments or missing attendance quickly undermine trust.
Loot council
A council can optimize progression by considering upgrade size, role impact, attendance, and recent awards. It is fast when the council is trusted and the criteria are visible.
It becomes fragile when decisions happen privately or the same people repeatedly benefit. Record the criteria and decision for every contested item.
Rolls, priority lists, and auctions
Random rolls are simple but ignore contribution and upgrade value. Priority lists are predictable but require careful maintenance. Auctions reveal demand but need safeguards against collusion and runaway point inflation.
Each method solves a different problem; no method is universally fair outside the goals of a specific guild.
A practical hybrid
Many guilds use different rules by item category: progression-critical items may use a council, common upgrades may use points, and low-value items may use rolls.
Keep the boundaries obvious. If officers can switch methods after seeing the candidates, the hybrid is not a rule—it is discretion.
- Publish the method per item class
- Define eligibility
- Record recent awards
- Document exceptions
- Review the system after a fixed season