Flagship guide · calculator methodology

LORDNINE relic upgrade planning: from target to weekly route

A worked, evidence-led method for turning a LORDNINE relic target into a weekly plan across owned pieces, dismantling, farming, and live market supply.

Published
Updated
Human reviewed
Reading time
12 min read

How this was verified

Evidence behind the workflow

ForgeKeep LORDNINE relic calculator showing upgrade planning controls and results

product workflow

The current ForgeKeep calculator workflow

A privacy-safe capture of the public calculator used to verify target, inventory, farming, dismantling, and listing steps in this guide.

Open the live workflow →

calculation

Worked example checked against the shipped formulas

The example uses explicit inputs and keeps unconfirmed drops out of the total so another player can reproduce the result.

Step 01

Define one decision before entering numbers

Start with a planning window and one outcome. A useful question is not “How do I max every relic?” but “Can I reach this named milestone before the next guild event without using my reserve?” The narrower question forces the plan to reveal what is essential, what is optional, and when waiting is the responsible answer.

Write why the target matters: survivability for a scheduled encounter, damage for a role, completion of a personal milestone, or simply a preference. The reason is not decoration. If supply changes, it tells you whether to reduce the target, change the route, or preserve resources for something that matters more.

Step 02

Use the calculator in a fixed order

ForgeKeep first calculates the total Temporal Piece requirement for the selected target. The summary subtracts owned pieces only, so its remaining amount and farming time are the conservative no-dismantle baseline. The strategy panel then applies the fixed return from rare or epic items you mark for dismantling, your available farming days, and your farm-versus-buy mix. Market planning evaluates listing quantities against the relevant gap; it does not promise that a listing will still exist or that an in-game purchase will complete.

That order matters. Owned pieces are controlled supply. A dismantle return is controlled only after you confirm the item and accept losing its alternative use. Farming is an estimate based on your actual routine. Market supply is a time-sensitive observation. Keeping those categories separate prevents a volatile listing or hoped-for drop from quietly becoming guaranteed inventory.

Step 03

Worked example: test the route, not just the total

Assume a selected target requires 1,200 pieces and you own 260. The summary displays 940 remaining and a conservative farming-only baseline of 940 ÷ 80 = 11.75, rounded up to 12 days. That figure deliberately does not spend any item you might dismantle.

If you then mark one rare item for its current fixed 84-piece return, the strategy gap becomes 856. With at least seven farming days available and the slider at 65% farm, the panel assigns 557 pieces to farming and 299 to buying; 557 ÷ 80 rounds up to 7 farming days. A market observation near 300 pieces can support that route only while its quantity and price pass your ceiling. Keep the 12-day no-dismantle summary as the fallback.

Step 04

Treat dismantling and buying as irreversible choices

Dismantling is not free progress. Before counting a return, name the item's alternate use: another build, a guild obligation, a future sale, or a replacement cost. Mark candidates first and commit only after the route still makes sense without optimistic market assumptions.

For market purchases, set both a price rule and a supply rule. A low unit price is not enough if only a small fraction of the gap is available. Refresh when you are ready to decide, note whether data is live or cached, and stop when price, quantity, or reserve fails the rule written before browsing.

Step 05

Close the week with an assumption review

At the review date, compare planned pieces, actual pieces, and cost. Then identify the assumption that moved most: farming rate, available days, dismantling choice, or market supply. Change only the input supported by that observation. This keeps one unusually strong or weak week from becoming a misleading permanent rate.

The calculator is a planning aid, not game authority. Patch changes, regional differences, stale listings, input mistakes, and unavailable stock can all change the real result. Confirm important values in the current client before spending or dismantling, and preserve the reasoning behind the decision.

Reusable worksheet

Weekly relic planning worksheet

Copy this into a note or guild channel, replace every bracketed prompt, and keep uncertain supply separate from confirmed inventory.

  1. 01Planning window: [start date] to [review date]
  2. 02Target relic and level: [target] — reason: [role, milestone, or event]
  3. 03Confirmed Temporal Pieces owned: [number]
  4. 04Dismantle candidates I am willing to lose: [items and verified return]
  5. 05Repeatable farming baseline: [pieces per day] × [realistic days]
  6. 06Uncertain supply excluded from the base plan: [drops, sales, or guild decisions]
  7. 07Market ceiling and reserve: [maximum spend] / [currency kept back]
  8. 08Fallback target if the ceiling fails: [smaller milestone or defer]
  9. 09Review result: [planned vs actual pieces, cost, and changed assumption]

Sources and review notes

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